Housemarque, the veteran game developer behind the critically acclaimed 'Saros' and 'Returnal', is aiming for the same level of success and longevity as the industry giant, FromSoftware. While Housemarque's games have not yet achieved the same commercial success as FromSoftware's flagship titles like 'Elden Ring', the studio is confident in its ability to build a dedicated fan base over time.
In an interview with The Game Business, Housemarque's studio head Ilari Kuittinen reflected on FromSoftware's journey, noting that the Japanese studio has been consistently delivering high-quality action RPGs for decades. From the early '90s with 'King's Field' to the modern era with 'Elden Ring', FromSoftware has cultivated a reputation for challenging yet rewarding gameplay, and Housemarque is keen to follow a similar path.
Kuittinen emphasized that Housemarque's games, like 'Saros', offer unique experiences that require players to invest time and effort. He believes that this kind of gameplay, often referred to as 'flow states', is what sets Housemarque apart. However, he acknowledges that educating the market about these unique experiences can be a challenge.
Housemarque's success with 'Returnal' on the PS5 has been notable, leading to its acquisition by Sony PlayStation in 2021. This acquisition has given Housemarque the resources to continue developing its signature fast-paced, intense shooters. While the studio is not aiming for the same level of mainstream success as FromSoftware, it is confident in its ability to build a dedicated fan base over time, much like FromSoftware has done.
From my perspective, Housemarque's approach to game development is refreshing. While many studios aim for quick hits and quick profits, Housemarque is focused on creating experiences that require time and effort. This commitment to quality and player engagement is what sets them apart, and it will be interesting to see how their trajectory compares to FromSoftware's in the coming years.
One thing that immediately stands out is the importance of finding one's niche in the gaming industry. Housemarque has successfully carved out a place for itself with its unique take on fast-paced shooters. However, the challenge of educating the market about these unique experiences cannot be understated. It will be fascinating to see how Housemarque navigates this challenge and whether it can achieve the same level of success and longevity as FromSoftware.
In my opinion, the key to Housemarque's success will be its ability to maintain its core identity while continuing to innovate. The studio has a strong foundation with its fast-paced, intense shooters, and it will be interesting to see how it builds upon this foundation in the future. If Housemarque can continue to deliver high-quality experiences that require time and effort, it will undoubtedly build a dedicated fan base and achieve its goal of becoming a household name in the gaming industry.